Bonk, a strong cave boy who battles anthropomorphic dinosaurs and other prehistoric themed enemies
Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extralives. Bonk's health can be restored in increments by collecting fruits and vegetables.
Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stunenemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wearoff over time. A small meat gives Bonk the second stage of meat power and a large one takes him to stage three. Eating a small meat while in stage two will also put Bonk into the third, invinciblestage of meat power. When the third stage effect wears off he returns to the second state and remains there for a while before turning back to the regular Bonk. Eating either size of meat while inthe third stage of meat power-up will reset the timer on Bonk's meat power.
Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also tworare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.
Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end ofeach stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.
[Control]
Direction Pad: Control Bonk
A Button: Jump/Climb
B Button: Attacks by head
* Notice: This game doesn't support Android 8.0+